Weekly Devlog #4 (Brandon Colon)


This week i focused heavily on updating enemy designs and enemy pathing and behavior. I began attaching certain events to 2 enemy types that set them up to patrol the area of placement instead of having them as sentry's. The 2 enemy types will now be able to aggro the player and follow up to a certain radius before disengaging completely. I had also began devloping sound design for the environment and enemies aswell (grunts, screams, and yelling).

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