Weekly Development Log #8 (Jose Gonzalez)


Hello everyone ! This is Jose Gonzalez and this is week number eight of the development of DeadShot!. Since it was a holiday weekend, I didn't have the time to work on the game that much, but I did squeeze in some work time. 


Goals for the team this past week:

  • As of late, we’re only missing the assets so that’s the main priority.
  • Tweaking the enemies some more.
  • Help out with the assets as much as possible.

Which of these Goals have been accomplished by the team? 

  • Brandon has been working on drawing out the assets that are needed for our project.
  • Alex and I have been making some tweaks to the enemies and the level design. Still needs some more.

What are the team's goals for next week?

  • Receive even more feedback from my fellow classmates.
  • Taking the feedback and continuing to improve our craft with this project. 
  • Prepare ourselves for post production work. 

What have you accomplished this past week?

  • Adjust the enemies’ movement to try and prevent them from clipping through the ground.
  • Trying to fit the shotgun sound effect when the player picks it up from the ground. 

What will you accomplish by next week?

  • The game should be completed by then as we are nearing the final presentation. 
  • All assets are to be finished. 
  • Cleaning up.

What will you need to learn to accomplish these goals? 

  • Continue to work even harder.
  • Staying on top of everything that needs to be done. 

Get DeadShot!

Leave a comment

Log in with itch.io to leave a comment.