Weekly Dev Log #1 (Brandon Colon)


For my weekly Dev log, I had focused on creating a few icons for specific power ups that would be able to boost the characters overall damage and also healing as well. I had also came up with a few enemy types and decided to come to the conclusion of creating a boss type enemy that is larger in scale and higher difficulty. There was some difficulty in coming up with the idea of a boss type enemy within the confines of our game without it being too difficult or following the theme of our world. Weapon types of also been designed, but still figuring out the balance of each weapons type.

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