Weekly Dev Log #3 (Alex Rutishauser)
DeadShot! » Devlog
Hello Everyone and Welcome Back!
This is Alex Rutishauser here again giving you an update on week 3 of development for Deadshot!
Goals for the team this past week:
- Get all of our work onto one project folder to create a complete prototype with mechanics and such
- Resolve GitHub issues
- Collaborate to complete GDD for Deadshot!
- Fix wall jumping or find an alternative
Which of these Goals have been accomplished by the team?
- We managed to fix the issues we've been having with with GitHub and our projects, so now we have one project file with everything included (Movement, shooting, etc.)
- We can now easily push, pull, and commit our work easily with no issues as of right now
- Worked with my team on the GDD for Deadshot! and completed it to the best of our ability
What are the team's goals for next week?
- Import rest of custom assets/work on other assets we'll need for Deadshot!
- Review player feedback and improve on what players suggested
- Brainstorm ideas on how we can improve and innovate the game in its current stage
What have you accomplished this past week?
- I managed to clean up code that wasn't working previously, so now everything is more organized and clear. You can now see what events are supposed to occur in the game
- I tried to continue experimenting with wall jumping, but found that the first method I tried wasn't working really well. So, I decided to try using the walls with ladder behavior as an alternative which didn't look bad but we'll have to see what players think of the change.
- Worked with my team on the GDD for Deadshot! and completed it to the best of our ability
What will you accomplish by next week?
- Review player feedback from class, see what they feel about some of the changes we made, and overall to try and make movement more fluid (Specifically wall jumping and running)
- Import more custom assets and create events for those assets
What Will you need to learn to accomplish these goals?
- What I'll need to learn is how players feel about the changes I made for wall jumping and see if they like it or not. If not, I'd love to hear their feedback and ways I can improve
Link to GDD for Deadshot!: https://docs.google.com/document/d/1px6G0fo83_8mdRNXtQ-XiahmOWLOxPdyfkGZEI9uknU/...
Get DeadShot!
DeadShot!
Status | Released |
Authors | AlexRutishauser, JoseFTW227, HP.Brandon |
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